Wario Ware, Inc. Guide, Meaning , Facts, Information and Description
): shoot the UFO!]] Wario Ware, Inc. Mega Microgame$(ja: メイド イン ワリオ (Made In Wario)) is a video game for the Nintendo Game Boy Advance. It released in Japan on March 21, 2003 and in North America on May 26, 2003. In this game Wario creates a game software company named WarioWare, Inc. and asks some of his friends to help him make video games. The player must test the games they create by playing them.Gameplay consists entirely of minigames, which are called microgames in Wario Ware. The player clears stages of microgames of a certain category, programmed by one of Wario's friends. Each microgame lasts only a few seconds. During this short time limit, the player must both work out what he is supposed to do and do it, aided by a word or short sentence that appears on top of the game as the time begins. Control is very simple - the only buttons used are the four directional keys and "A". Failing to complete the microgame means the loss of a life, and losing four lives requires you to start the level over. After clearing a set number of microgames (either 10, 15 or 25) the player must win a longer microgame which is generally more challenging in order to clear the level.
After clearing levels bonus games like ropejumping or "Dr. Wario" (a remake of Dr. Mario) become available to the player. Some of these games are two-player and require the use of the "L" and "R" buttons. Cleared stages can be replayed indefinitely, with each level of play faster and harder than the previous. Individual microgames can be accessed as well for the player to practice, provided that they have been played at least once in the normal mode. After all the levels are cleared, different modes of play are available, like Thrilling, in which the player only has one life, or Easy, where the game speed never increases.
Wario Ware, Inc. Mega Party Game$(ja: あつまれ!!メイド イン ワリオ (COME TOGETHER!! Made In Wario)) is party game for GameCube released in Japan on October 17, 2003 and in North America on April 5, 2004. It contains 7 competitive multiplayer games, 1 cooperative game, and a selection of single-player features (for example, the ability to play any microgame of the player's choice).
If the player's symbols are placed so that the destruction of a meteorite will allow them to capture the symbols of other players, they must attack said meteorite (often several such moves are available to choose from). Otherwise, they must select a meteorite which is adjacent to a player's symbol.
A survival game insert is played when the remaining meteorites become certain numbers. In the survival game, all of the players play microgames at the same time, and the losers of each microgame are dropped out. The last player standing can replace any one opponent's symbol with their own (and thereby capture other symbols as usual).
When all the meteorites are destroyed, the number of the symbols placed by each player is totaled to determine a temporary winner. The "Temporary winner" plays a microgame "behind" the 5x5 matrix, with only their own symbols eliminated (i.e. the other players' symbols block the view). If they win the microgame, the "Temporary winner" becomes the overall winner of the game. If the player fails, they are declared the overall loser.
Characters
Multiplayer games on Mega Party Game$
Survival Fever
A spotlight lights up one or all of the players, who must then play a microgame. If the player fails the microgame, a third of their audience dissapear. If their whole audience goes away, the player drops out of the game. The winner of the game is the last to have any audience sections left.Outta My Way
Each player playes 15 microgames. The other players can interfere by moving their character on the screen. The winner is the player who has cleared the most microgames.Card-e Cards
Cards representing microgames or an e-Reader are stacked 2 piles. Each player draws a card from one of the two piles. If you draw a microgame card, it's added to the "Stack". If you draw an e-Reader card, you play all the "Stacked" microgames. If you play all of the microgames successfully, you get all the stacked and discarded cards, but if you fail one, the cards from the stack are all discarded. While one player is playing a microgame, the other players can steal eachother's cards. The winner of the game is the player who has collected the most cards once the two starting piles are empty.Balloon Bang
Each player plays a microgame in order. If you play successfully, your turn is done. If you fail, must play another microgame. While you play, the other players can inflate the displayed "balloon" by hitting the A-button repeatedly. The loser of the game is the player who is playing a microgame when the balloon explodes.Wobbly Bobbly
All of the players play a mini-game simaltaneously and the winner plays a microgame. If the player plays successfully, a large turtle is added at feet of all the other players. If they fail, a small turtle is added at their own. Then every player must balance on top of their stack of turtles for a set time limit. Any player who falls from their turtles during the duration is eliminated from the game. The winner is the last one left in the game.Milky Way Delirium
Each player in turn selects one of 24 meteorites (they're placed on a 5-5 matrix, with the centre empty) and plays microgames. If they succeed, the numerical count on selected meteorite is decreased by one and they play another microgame. If count of the selected meteorite reaches zero, the meteorite breaks and is replaced by the player's coloured symbol. If any opponents' symbols are subsequently "sandwitched" between two of the current player's symbols, they are replaced with the current player's symbols (similar to the board game reversi).Listen To The Doctor
Each player takes turns playing a total of four microgames. However, a doctor gives bizarre instructions to be followed by the players during each game, ("Lean to one side" for example). The other players then evaluate how well they followed the orders by pressing "A" repeatedly to applaud. The winner of the game the one with the highest evaluation at the end.All For One
This is a cooperative game. One of the players plays a never-ending series of microgames, but s/he can only view the area which the other players "light up" with spotlights. The other players can move or change the shape of the lit area to help the player playing the microgame. Each time a microgame is failed, a life is lost; once the last is lost, the game ends, and the state of the players' friendship is judged.
| Drive without crashing | Jump over the shark | Get the diamond | Catch the stick |
