Viewtiful Joe Guide, Meaning , Facts, Information and Description
| Viewtiful Joe | |
| Developer: | Capcom |
| Publisher: | Capcom |
| Release date: | October 7, 2003 (GC) August 24, 2004 (PS2) |
| Genre: | Platform |
| Game modes: | Single player |
| ESRB rating: | Teen (T) |
| Platform: | Gamecube, Playstation 2 |
While Joe and his girlfriend Silvia are watching a henshin drama during a date, Silvia is kidnapped by the movie's antagonist and taken into the world of the movies, Movieland. Joe is able to follow Silvia after being picked up and taken into Movieland by the movie's protagonist, who has taken the form of a giant robot. Inside the movie, Joe must rescue Silvia from the evil Jadow, the game's network of villains. To help him, Captain Blue entrusts him with a V-Watch, causing Joe to transform into Viewtiful Joe upon saying his catchphrase, "Henshin a go-go, baby!"
Gameplay
Viewtiful Joe's gameplay is very unique and draws inspiration from classic side-scrolling brawlers such as River City Ransom and Double Dragon. Joe has three 'VFX' powers, which are designed to emulate camera tricks seen in movies such as The Matrix:
- Slow down causes all of Joe's attacks to be more powerful, as well as increasing his reflexes and giving him the ability to dodge most attacks.
- Mach speed allows Joe to run at incredible speed and can cause his attacks to light a foe on fire.
- Zoom gives Joe access to a new group of attacks and will power up his normal attacks.
This is an Article on Viewtiful Joe. Page Contains Information, Facts Details or Explanation Guide About Viewtiful Joe Playable Characters
In addition to Joe, the game has several other playable characters:
Each extra character has special strengths and weaknesses: Silvia has extreme speed, but takes double damage. Alastor has the strongest attacks, has the ability to double jump in normal mode, and can use any VFX powers without deplenishing his meter. However, being in Viewtiful mode causes an auto drain effect on his meter. Captain Blue has the highest jump and the ability to run in the air, but cannot double jump and cannot see the skulls that indicate where an attack is about to go.
