SuperGrafx Guide, Meaning , Facts, Information and Description
The SuperGrafx video game console was an upgraded version of NEC's popular PC Engine system.Compared to the latter, it has four times the amount of work RAM for the main CPU, a second video chip with its own video RAM, and a priority controller chip that allowed the output of both video chips to be combined in various ways.
The SuperGrafx was largely a failure due to a lack of software written to support its enhanced abilities; only 6 titles were ever released. There were no CD, SCD, or ACD games written that took advantage of the SuperGrafx platform.
In addition, its single 8-bit CPU had a heavy workload managing the extra video hardware.
Custom Chips
Based on Hudson Soft's C62 chipset.
The VPC divides the display into horizontal windows which can filter through either VDC display, both, or none, and control the priority between both background and sprite layers within the window. Hardly any games except for Ghouls & Ghosts; made use of this unique feature.
The VPC outputs processed video data to the VCE which means both video chips had to run at the same clock speed (no mixed resolutions) and use the same 512-entry palette across all four display layers.
Memory
Audio
Input/Output
Peripherals
This is an Article on SuperGrafx. Page Contains Information, Facts Details or Explanation Guide About SuperGrafx Specifications
Each VDC can display a single 8x8 tiled scrollable background, and generate 64 sprites with sizes of 16x16 to 32x64 with 16 sprites visible per scanline.
The expanded work RAM is available even when the SuperGrafx has been switched into PC-Engine compatibility mode, a quirk that doesn't seem to cause any issues with original PC-Engine software.
The addition of the CD-ROM peripheral adds CD-DA sound, and a single ADPCM channel to the existing sound capabilities of the SuperGrafx.
The enhanced I/O port was designed for a multiple-input perhipheral that was shown in several game magazines but never released commercially.External links
