Super Mario RPG Guide, Meaning , Facts, Information and Description
| Super Mario RPG | |
| Developer: | Squaresoft |
| Publisher: | Nintendo |
| Designer: | Yoshihiko Maekawa & Chihiro Fujioka |
| Release date: | 1996 |
| Genre: | Role-playing game |
| Game modes: | Single player |
| ESRB rating: | Kids to Adults (K-A) |
| Platform: | Super NES |
| Media: | 32-megabit cartridge |
In this game, an extraterrestrial named Smithy takes over Mario's world. In order to stop him Mario and his friends have to find seven star pieces, a form of the collect the pieces plot.
Super Mario RPG introduced a number of new characters while retaining classic Mario characters. Playable members of Mario's party include:
- Mallow, a prince of Nimbus Land who was raised by frogs,
- Geno, a doll inhabited by a spirit sent to Mario's world to fix the Star Road,
- King Bowser Koopa, Mario's long-time nemesis, and
- Princess Peach Toadstool, who, once rescued, becomes a fighting member of the party.
No official sequel to Super Mario RPG was ever released, however Paper Mario (Nintendo 64), Mario and Luigi: Superstar Saga (Game Boy Advance), and (Nintendo GameCube) are considered to be its spiritual successors. In fact, Paper Mario was originally titled Super Mario RPG 2. However, because of Square's involvement in the original game, direct sequels were not legally possible after the Nintendo-Square split in the 1990s.
| Table of contents |
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2 References to other games 3 Sound 4 See also |
The battles featured a cross between platforming and traditional RPG battles. All enemies were seen on the world map; if Mario jumped on certain enemies, the enemy party that was displayed after the traditional transition screen would take a few points of damage before the battle started.
The other wrinkle to the battles was the use of timed button presses and other movements (such as rotating the D-pad or pressing Y repeatedly) to increase, or in a few cases, determine, the power of the moves the characters were using. Timed button presses were also useful for guarding attacks, taking slightly less damage or no damage at all. The constant button presses in between menus kept a player engaged in the battle the whole time, or else it was a lot harder to win.
Unlike many RPGs before and after its release, much of the gameplay was outside of monster battles. As a result of Mario's ability to jump, the game played in some parts similar to a 3D platformer.
Disc One 51:09
This is an Article on Super Mario RPG. Page Contains Information, Facts Details or Explanation Guide About Super Mario RPG Game play
References to other games
Super Mario RPG contains many references to other games by Square and Nintendo. Culex of Monstro Town is a reference to Final Fantasy-style bosses and has Final Fantasy-esque battle music (the boss battle theme of Final Fantasy IV, the traditional pre-Final Fantasy VII victory theme, and the Final Fantasy prelude theme were all reused in this segment). Also, Link and Samus Aran made cameo appearances sleeping in various inns of the game. Also within the game are models of Captain Falcon's F-Zero racer and a Star Fox Arwing. In addition, there is an Easter egg in the Booster Tower area that allows the player to control the original Mario as he appeared in Super Mario Bros. on the Nintendo Entertainment System for a short time. A similar trick (as revealed in Nintendo Power), is also present in Paper Mario.Sound
The Super Mario RPG musical score was composed by Yoko Shimomura (Front Mission), Koji Kondo (Super Mario World), and Nobuo Uematsu (Final Fantasy series). The arrangement was performed by Yoko Shimomura.Soundtrack
The Super Mario RPG sound track was released on CD as Super Mario RPG Original Sound Version, with the code PSCN-5047 / PSCN-5048. The publisher was NTT.
Disc Two 52:29
See also
