Details, Explanation and Meaning About Super Mario RPG

Super Mario RPG Guide, Meaning , Facts, Information and Description

Super Mario RPG
Developer: Squaresoft
Publisher: Nintendo
Designer: Yoshihiko Maekawa & Chihiro Fujioka
Release date: 1996
Genre: Role-playing game
Game modes: Single player
ESRB rating: Kids to Adults (K-A)
Platform: Super NES
Media: 32-megabit cartridge
Super Mario RPG: Legend of the Seven Stars was the last Mario game made and released for the Super Nintendo Entertainment System, and was the last Squaresoft-produced game for a Nintendo video game console until 2003, with the debut of Final Fantasy Crystal Chronicles for the Nintendo GameCube. This was also the first role-playing game (RPG) in the Mario series. It contains token similiarities to Chrono Trigger and the Final Fantasy series with a story based on the Mario universe. Since it was an easy-to-play RPG starring Mario, it introduced many long-time Mario fans to RPGs and as such is seen as a sort of gateway drug to RPG gaming.

In this game, an extraterrestrial named Smithy takes over Mario's world. In order to stop him Mario and his friends have to find seven star pieces, a form of the collect the pieces plot.

Super Mario RPG introduced a number of new characters while retaining classic Mario characters. Playable members of Mario's party include:

  • Mallow, a prince of Nimbus Land who was raised by frogs,
  • Geno, a doll inhabited by a spirit sent to Mario's world to fix the Star Road,
  • King Bowser Koopa, Mario's long-time nemesis, and
  • Princess Peach Toadstool, who, once rescued, becomes a fighting member of the party.

Subplots include helping Mallow find his parents, finding Princess Peach, and helping King Bowser get his keep back. This is the first game in which Mario and Bowser are allied, however the pair have reunited since, in games such as .

No official sequel to Super Mario RPG was ever released, however Paper Mario (Nintendo 64), Mario and Luigi: Superstar Saga (Game Boy Advance), and (Nintendo GameCube) are considered to be its spiritual successors. In fact, Paper Mario was originally titled Super Mario RPG 2. However, because of Square's involvement in the original game, direct sequels were not legally possible after the Nintendo-Square split in the 1990s.

Table of contents
1 Game play
2 References to other games
3 Sound
4 See also

Game play

The battles featured a cross between platforming and traditional RPG battles. All enemies were seen on the world map; if Mario jumped on certain enemies, the enemy party that was displayed after the traditional transition screen would take a few points of damage before the battle started.

The other wrinkle to the battles was the use of timed button presses and other movements (such as rotating the D-pad or pressing Y repeatedly) to increase, or in a few cases, determine, the power of the moves the characters were using. Timed button presses were also useful for guarding attacks, taking slightly less damage or no damage at all. The constant button presses in between menus kept a player engaged in the battle the whole time, or else it was a lot harder to win.

Unlike many RPGs before and after its release, much of the gameplay was outside of monster battles. As a result of Mario's ability to jump, the game played in some parts similar to a 3D platformer.

References to other games

Super Mario RPG contains many references to other games by Square and Nintendo. Culex of Monstro Town is a reference to Final Fantasy-style bosses and has Final Fantasy-esque battle music (the boss battle theme of Final Fantasy IV, the traditional pre-Final Fantasy VII victory theme, and the Final Fantasy prelude theme were all reused in this segment). Also, Link and Samus Aran made cameo appearances sleeping in various inns of the game. Also within the game are models of Captain Falcon's F-Zero racer and a Star Fox Arwing. In addition, there is an Easter egg in the Booster Tower area that allows the player to control the original Mario as he appeared in Super Mario Bros. on the Nintendo Entertainment System for a short time. A similar trick (as revealed in Nintendo Power), is also present in Paper Mario.

Sound

The Super Mario RPG musical score was composed by Yoko Shimomura (Front Mission), Koji Kondo (Super Mario World), and Nobuo Uematsu (Final Fantasy series). The arrangement was performed by Yoko Shimomura.

Soundtrack

The Super Mario RPG sound track was released on CD as Super Mario RPG Original Sound Version, with the code PSCN-5047 / PSCN-5048. The publisher was NTT.

Disc One 51:09

  1. Happy Adventure, Delightful Adventure
  2. Let's Try
  3. In The Flower Garden
  4. Koopa Castle (First Time)
  5. Fight Against Koopa
  6. The Sword Descends And The Stars Scatter
  7. Super Pipe House
  8. Where Am I Going?
  9. The Road Is Full Of Dangers
  10. Fight Against Monsters
  11. Victory!!
  12. Hello, Happy Kingdom
  13. Explanation!
  14. A New Partner
  15. Still, The Road Is Full Of Dangers
  16. Invincible Star
  17. Fight Against A Somewhat Stronger Monster
  18. Here's Some Weapons!
  19. Fight Against An Armed Boss
  20. Got A Star Piece
  21. The Dungeon Is Full Of Monsters
  22. Let's Go Down The Wine River
  23. Grandpa And The Delightful Tadpoles
  24. Shock!
  25. Sad Song
  26. Let's Play "Geno"
  27. Geno Awakens
  28. Beware The Forest's Mushrooms
  29. Rose Town
  30. From Inside The Earthen Pipe
  31. Welcome! Yo'ster Island!!
  32. Let's Race
  33. Hard-Working Moles Are Good Moles
  34. Docaty Mountain Railroad
  35. Welcome To Bukki Tower
  36. And My Name's Bukki
  37. Long Long Ago...
  38. Heart Beating A Little Faster
  39. Slope

Disc Two 52:29
  1. The Merry Mary Bell Rings
  2. Celebrational
  3. The Starlight's Flower
  4. Sunken Ship
  5. Going Shopping in Ripple Town
  6. My Paradise -Monstro Town-
  7. Fight Against Culex
  8. Victory Over Culex
  9. Conversation With Culex
  10. You And Toadofski Create Exquisite Music
  11. Let's Do The Fooka-Fooka! (Fluff Fluff)
  12. Margarie Margarita
  13. Dodo's Coming!!
  14. Barrel Volcano
  15. The Axem Rangers Drop In
  16. Koopa Castle (Second Time)
  17. Weapons Factory
  18. Fight Against Kajidoh
  19. Fight Against Kajidoh, Who Likes Transforming
  20. Goodbye Geno/Seeing Dreams Through The Window Of The Stars
  21. Happy Parade, Delightful Parade/And the Parade Draws to a Close...
  22. The End!

See also


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