Details, Explanation and Meaning About Super Mario Bros.

Super Mario Bros. Guide, Meaning , Facts, Information and Description

Super Mario Bros.
Developer: Nintendo
Publisher: Nintendo
Designer: Shigeru Miyamoto
Release date: 1985
Genre: Platform game
Game modes: Single player, multiplayer
Platform: Famicom/NES
Media: 2-megabit cartridge
Super Mario Bros. is a cartridge-based video game for the Nintendo Family Computer (Famicom) in Japan and the Nintendo Entertainment System in North America and Europe that made Mario famous. It featured the first appearance of Princess Peach Toadstool, King Bowser Koopa and other characters. The classic game is widely considered to have been one of the first side-scrolling platform games of its kind, introducing players to huge, bright, expansive worlds that changed the way video games were created, played, and perceived.

The game was directed by Shigeru Miyamoto, who created the Mario character. He has created many other famous Nintendo titles including Donkey Kong, The Legend of Zelda, F-Zero, and Star Fox, among others. The famous music including the classic Mario theme was composed by Koji Kondo.

Table of contents
1 Game mechanics
2 Game popularity
3 Enhancing the game
4 Release dates
5 Trivia
6 Related links
7 External links

Game mechanics

The player takes the role of Mario, or in the case of a second player, Mario's brother Luigi. The ultimate object is to race through the Mushroom Kingdom, eliminate Bowser's forces, and save Princess Toadstool.

Mario's primary attack is simply jumping on top of his enemies, which kill the mushroom traitors, Goombas, and send the turtle soldiers known as Koopa Troopas into their shells. Mario can then kick the shells into other enemies, which conveniently dispatch them; but conversely, can also bounce back and hit him. Jumping on enough enemies in succession, or kicking a shell into enough enemies in succession, double points earned with each enemy killed, eventually earning Mario a 1-up, an extra life and another chance to pass the level.

Aiding him in his quest are several power-ups, including the Super Mushroom, which would turn Mario into Super Mario, doubling his size; the Fire Flower, which turns Mario into Fiery Mario, allowing him to throw fireballs (though only attainable as Super Mario); Starman, which gives him temporary invincibility; and the 1-up Mushroom, which grants him an extra life.

If Mario takes a hit from an enemy as Super Mario or Fiery Mario, he simply reverts back to regular Mario and the game continues. However, if he takes a hit as regular Mario, falls down a pit (regardless of his status), or if the time clock runs out, he loses a life, and starts again, either from the beginning of the level or a set location that he had passed before dying, approximately halfway through the level.

The game consists of eight worlds with four sub-worlds, or levels, in each. The first sub-world is an above ground (overworld) level, the second is below ground (sometimes in water), the third is usually a sky level (if not, it is an above ground level like the first sub-world), and the fourth is a castle. At the end of each castle level, Mario fights Bowser across a bridge over a pool of lava.

The third and sixth worlds take place at night, and all other worlds take place during the day.

After beating the game, the player is given the option to start the game again in "Hard Mode", where all Goombas are replaced by Buzzy Beetles (Koopa Troopa-like enemies who cannot be killed by fireballs), and all enemies walk faster.

Game popularity

The game sold approximately 40 million copies in North America alone. However, although the game was popular enough on its own, this is more attributable to the popularity of the NES itself, as Super Mario Bros. was most often packaged along with the console. Therefore, it has been estimated that this game, next to Tetris, is the bestselling game of all time.

The game's popularity eventually led to dozens of sequels and spinoffs; there are three direct sequels to this game on the NES platform: Super Mario Bros. 2, (Japanese, also called "The Lost Levels"), and Super Mario Bros. 3.

There was even a TV series and a movie based on it. Mario has since been known as Nintendo's mascot and one of the most popular video game characters of all time.

Enhancing the game

In 1993, Super Mario Bros. was released with enhanced graphics for the Super Famicom and Super Nintendo Entertainment System for Super Mario Collection and Super Mario All-Stars, respectively. It was later released with additional features (but not enhanced graphics) for the Game Boy Color as Super Mario Bros. Deluxe. In early 2004, Nintendo rereleased the game on the Game Boy Advance in Japan as part of their Famicom Minis collection and in the U.S. as part of the Classic NES Series. Unlike previous rereleases, these versions contain no graphical updates or new features, and is simply an NES emulator and a copy of the Super Mario Bros. ROM. The only differences between this and the original are that the screen images appear a bit squished, due to the smaller GBA screen, and the high score is saved to the cartridge.

Release dates

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Trivia

World -1

There exists a method to reach World -1 (A.K.A. the "Minus World"). This level is sometimes claimed to be a myth, but it does exist although it can be difficult to reach. The Minus World is an infinite water level, only accessible through World 1-2, and not an intentionally designed level but the result of a coding glitch. Once World -1 is reached, it cannot be escaped and Mario is destined to die from Time Over. World -1 can be reached if Super Mario uses another glitch to pass through the bricks to the left of the
warp zone area, and then enters one of the warp pipes quickly before the "Welcome to warp zone" message appears. More "glitch" levels are available, but only through special memory-modifying tools such as the Game Genie.

Jumping the flag

Dating from the time of the original Super Mario Bros. release, urban legend claimed that in some levels, such as 3-3, by exploiting pulleys it is possible to jump over the flag at the end of the level. In actuality, the end-level trigger extends all the way to the top of the screen. When the engine was redone for the SNES game Super Mario All-Stars, however, the ability to jump over the flagpole was made real (and, interestingly, the -1 bug was removed). However, this is not very useful as the level goes on forever and is completely empty after this. There is nothing to do but to keep running forward until Mario dies from Time Over.

Alternate method to the 4-2 warp zone

On level 4-2 (an underground level), an above ground coin area and warp zone is reachable via an ivy vine/beanstalk. However, a variation of the 1-2 trick to get to world -1 may be used to reach the coin area in an alternate manner. Before the area where the vine is accessed is a long corridor with a lower corridor at the beginning of it. From this lower corridor Mario may be made to slide through the lower bricks in a manner similar to the -1 trick. (During the crouch-jump Mario's head must pass through the "?" block to the left of the opening to the uppder corridor. After the slide, as in the -1 trick, Mario will be at the right side of the screen, ahead of usual play triggers. An experienced player with knowledge of the level can then manuever Mario (without dying or backtracking) to the coin-area pipe beyond the vine area. If Mario enters the pipe here, instead of being transported to the normal coin area, he will find himself in the above-ground coin/warp area.

Super Mario and the Game Genie

It is a well-known phenomenon among those who possessed a real Game Genie that by some quirk in how the original Super Mario Bros. was programmed, the game has proven to be extremely receptive to Game Genie codes, responding with far more effects than any other known NES game. Hundreds (possibly thousands) of codes have been generated, and although large lists of them exist, none of them has proven truly comprehensive.

Related links

External links


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