Soul Calibur Guide, Meaning , Facts, Information and Description
| Soul Calibur | |
| Developer: | Namco |
| Publisher: | Namco |
| Game designer: | Hiroaki Yotoriyama |
| Release date: | 1998 |
| Genre: | Fighting |
| Game modes: | Up to 2 players simultaneously |
| Cabinet: | Standard |
| Controls: | Joystick (8-way); 4 buttons |
| Monitor | |
| Orientation: | Horizontal |
| Type: | Raster, standard resolution |
| Notes | |
| Sequel to Soul Edge | |
- Soul Edge (1995) - Arcade
- Soul Edge Version 2 (1996) - Arcade, released on PlayStation as Soul Blade
- Soul Calibur (1998) - Arcade, Sega Dreamcast
- Soul Calibur II (2002) - Arcade, PlayStation 2, Xbox, GameCube
Soul Edge / Blade had a strong following, but when Soul Calibur was released in the arcades, it was not as popular at the arcades as Namco would have liked or expected. Luckily for the series, Calibur was picked up by the Sega Dreamcast, and became a smash hit almost overnight.
| Table of contents |
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2 See also |
Soul Calibur is purportedly set in the 16th century, and centers around a powerful pair of demonic, soul-draining swords called Soul Edge. A warrior destroys one of the blades, accidentally allowing the evil energy of Soul Edge to take control and scattering its shards around the world. The remaining sword possesses a German bandit, corrupting him and causing him to slaughter innocents for a period of three years. At the same time, another powerful sword called "Soul Calibur" appears and destroys Soul Edge (which reforms). Soul Edge's power was not eliminated, however, and its influence continued to wreak havoc.
Multiple fighters pursue the sword for various individual reasons. Some good - some evil - and some just by the draw of the Soul Edge's power.
The fighting system covers the basics in the moves covered by horizontal attacks, vertical attacks and kicks but also putting actual 'Guard Impacts', or parries, and repelling into a system to further surpass the simple 'block or not get hit' system most fighting games still use. As well as this, the addition of '8 way run', or 8WR, allows one's character to not only run at or step back from your opponent - but also allow left and right, towards the screen and away motion, that further deepens the strategy and depth of a already intense game.
Soul Calibur II took these aspects and continued it further by involving a clash system, one that is used when two attacks would hit each other resulting in a white flash and no damage to either opponent.
With all solid games comes a community of followers and fans. The official website has gone through several incarnations. The game has also had many fan sites, sites not designed or funded by Namco, pop up. By far the largest of all the sites is Guard Impact - a site ran by several fans and holding a active forum.Story
Distinguishing Features
Fighting System
