Revoke Guide, Meaning , Facts, Information and Description
A revoke (also called a renege) is a violation of important rules regarding the play of tricks in trick-taking card games serious enough to render the round invalid. A revoke is a violation ranked in seriousness somewhat below overt cheating, with the status of a more minor offense only because, when it happens, it is usually accidental.Trick-taking games normally have several rules regarding which cards may and may not be played to a trick. For example, most games require a player to follow suit or play in the suit led, if possible. Rules of this sort are sometimes called "honor rules", because there is no way to detect a violation at the moment of its commission. However, the irregularity will normally be discovered later, and there are usually strict penalties for revokes.
Some "honor rules" in different trick-taking games:
- Spades and Euchre require that players play to the suit led, unless void in it.
- Hearts requires that players follow the suit led. In some variants, a player holding the Queen of Spades and void in the led suit is required to play it.
- Pinochle requires players to:
- Play to the led suit unless void in it, with a potentilly winning (i.e. higher than the highest so-far) card if possible.
- If void in the led suit, trump with a potentially winning card.
- If unable to do any of those things, play anything.
- In Bridge the penalty for a revoke is normally one or two tricks scored against the offending partnership, depending on the exact circumstances, but if the non-offending side is more seriously damaged than that (typically because the revoke made a critical entry worthless), then they are compensated accordingly.
- In Pinochle and many other bidding trick games, a revoke results in an automatic set, or failure at the bid, normally precipitating a penalty.
- In Hearts a revoking player receives 26 penalty points (all of them) and other players receive none.
Therefore, a revoke rarely has a strategic advantage, except in king-maker scenarios.
Since hands are (usually) concealed, a player can revoke (accidentally or intentionally) without being caught immediately. For example, if a player does not play a spade to a trick where spades were led, other players will simply assume that player has no spades and note the fact in future play decisions. However, most trick-taking games play a hand until exhaustion, and attentive players will soon notice the violation when a spade is played to a subsequent trick.
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