Quake II Guide, Meaning , Facts, Information and Description
For an overview of the Quake game franchise go to Quake series.Quake II, released on November 30 1997, is a first person shooter game developed by id Software and distributed by Activision. It is, to an extent, a "sequel" to Quake. Background music was provided by Sonic Mayhem.
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2 Games using the Quake II engine 3 Addons 4 Why Quake II is not a true "sequel" 5 Ports 6 External links |
The action takes place in a sci-fi environment. In the single-player game, the player is a human soldier taking part in Operation Overlord, a desperate attempt to protect Earth from alien invasion by launching a counter-attack on the home planet of the hostile cybernetic Strogg civilization. All the other soldiers are captured or killed almost as soon as they enter the planet's atmosphere, so it falls upon the player to penetrate the Strogg capital city alone and ultimately to assassinate the Strogg leader, Makron.
Unlike Quake, where hardware accelerated graphics controllers were supported only with later patches, Quake II came with OpenGL support out of the box.
The latest version is 3.20. This update includes numerous bug fixes and new maps designed for multiple players deathmatch. Version 3.21, available on id Software's FTP server, has no improved functionality over version 3.20. It's simply a slight repackaging to make compiling for Linux easier.
Quake II uses an improved client/server network model introduced in Quake.
The game code of Quake II, which defines all the functionality for weapons, entities and game mechanics, can be changed in any way because id Software published the source code of their own implementation that shipped with the game. Quake II uses the shared library functionality of the operating system to load the game library at run-time - this is how mod authors are able to alter the game and provide different gameplay mechanics, new weapons and much more.
The full source code to Quake II was released under the terms of the GPL on December 21 2001.
Since the release of the Quake II source code, several 3rd party update projects to the game engine have begun; the most prominent of these is known as Quake II Max, followed in popularity -- if not improved features -- by Quake II Evolved. Generally, such source upgrades improve things like the maximum resolution the game may be run at, the quality of the lighting engine, adding things like shaders or decals in order to generally update the look of the game and prolong its lifetime. The source release also revealed several critical security flaws which can result in remote compromise of both the Quake II client and server. As id Software no longer maintains Quake II the use of a modified engine such as R1Q2 is recommended over the 3.20 release.
Paul Jaquays, as quoted from PlanetQuake's Quake II FAQ, puts it as such:
Ports of Quake II were released on 1999 on the Nintendo 64 (ported by Raster Productions L.L.C ) and PlayStation (ported by HammerHead Ltd) console platforms. In both cases, the core gameplay was lagely identical, however changes were made to the game sequence, and split-screen multiplayer replaced network or internet play.
Several of the PC version's objective-based levels (units) were omitted, as well as a handful of enemy types. A new enemy (a gigantic human-spider cyborg with twin railgun arms) was added, and many short air lock-like corridors were added to maps to provide loading pauses inside what were continuous areas in the PC version.
The music of this port is a combination of the Quake II Original music score and some tracks from the PC version's mission pack.
An advantage over other console ports is that it used the PlayStation mouse option, making the gameplay closer to the PC version.
This is an Article on Quake II. Page Contains Information, Facts Details or Explanation Guide About Quake II Overview
Games using the Quake II engine
Addons
There are two official Addons:
Why Quake II is not a true "sequel"
Despite the title, Quake II is a sequel to the original Quake by name only. Aside from somewhat similar weapons and items (notably the Quad Damage pickup), the scenario, enemies and theme is entirely seperate and as of this time does not fall into continuity with the prequel. id had initially wanted to set it seperately from Quake, but due to legal reasons (most of their suggested names were already taken), they were forced to stick with the working title.Ports
PlayStation Version
External links
Game Mods
Modified Engines
