Orc (Warhammer) Guide, Meaning , Facts, Information and Description
Orcs (spelt Orks in Warhammer 40,000) are one of the races of Games Workshop's Warhammer Fantasy and Warhammer 40,000 fictional universes. For general information on the origin of the word "Orc" and Orcs in other fantasy worlds, see: Orc.Warhammer Orcs are exaggerated, humurous parodies of the creatures created by J. R. R. Tolkien. Some Games Workshop designers claim that orcish culture and military tactics are loosely based on Scottish Highlanders.
Physiologically Warhammer Orcs are taller and broader than humans, with short legs and long arms much like an ape. They have massive heads which come directly forward on their necks, giving them a stooping appearance. They have tough thick green skin which is highly resistant to pain. They can sustain the most horrific of injuries and stay in the fight. Both types of Orcs also speak with thick Cockney accents.
Warhammer Orcs aren't very smart, but can be cunning at times. They are extremely warlike and the whole society is geared towards constant warfare. Orcs live for battle and will fight with anything that gets in their way (and quite a lot that doesn't), even other Orcs. This constant need to fight is the expression of Orc culture, a fact that keeps the Orcs from forming anything but temporary alliances with each other. In combat they can transform even the most common object into a lethal killing instrument.
Orcs tend to ally with Goblins (called Gretchin in Warhammer 40,000) and Snotlings, but their alliance is more of a matter of the Orcs bullying their smaller Goblinoid (Orkoid in Warhammer 40,000) cousins into being everything from servants, to Human (Goblin) shields, to an emergency food source. Their warbands also often include Wyverns, Giants, Trolls, Ogres and other monsters in the same vein.
Orcs seem to have a racially-linked mind, from which some Orcs can draw power from. In Warhammer Fantasy, this is used as magic by Orc and Goblin Shamans, and is known as the Great Green or WAAAGH! (always spelt with 3 or more a's and at least one exclamation mark). In Warhammer 40,000, it seems to actively power Ork machines and weaponry. In short, Ork war machines work because the Orks believe they will. As an example, due to the widespread belief among the Orks that red vehicles go faster, any Ork vehicle really will go a little faster when it's painted red. The Orcs worship a pair of gods known as Gork and Mork.
In Warhammer 40,000, Orks are a fungus-based race. They reproduce through the release of spores. These spores grow into a fungus that nourishes the bodies of the various Orkoid species that grow underground, and is the entire basis of the Orkoid ecosystem, producing first Squigs, then Snotlings who cultivate the Squigs and Fungus, then Gretchin to build the settlements, and finally the Orks themselves.
Ork Technology appears ramshackle and slapped-together, but is as potent as any weapons used by the Imperium or other races. Orks known as Mekboyz or Mad Doks are born with an innate knowlege of Mechanics or Medicine (or at least what passes for it for the Orks).
Orc(Ork) Leaders are known as Warbosses, and are always the biggest, toughest, and strongest Greenskins around. Notable Warbosses include Grimgor Ironhide (Warhammer Fantasy) And Ghazghkull Thraka (Warhammer 40,000).
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