Details, Explanation and Meaning About Monty Hall problem

Monty Hall problem Guide, Meaning , Facts, Information and Description

The Monty Hall problem is a puzzle in probability that is loosely based on the American game show Let's Make a Deal; the name comes from the show's host Monty Hall. In this puzzle a contestant is shown three closed doors; behind one is a car, and behind each of the other two is a goat. The contestant chooses one door and will win whatever is behind it. Before the chosen door is opened, however, the host opens one of the other doors to show that there is a goat behind it (the host knows what is behind each door), and asks the contestant whether they want to change their mind and switch to the other closed door. Does the contestant improve their chance of winning the car by switching or does it make no difference?

The question has generated heated debate. As the solution appears to contradict elementary ideas of probability and common sense, it may be regarded as a paradox.

Table of contents
1 Problem and solution
2 Aids to understanding
3 Variants
4 Origins
5 Anecdotes
6 References
7 External links

Problem and solution

The problem

Here is a famous statement of the problem, from a letter from Craig F. Whitaker to Marilyn vos Savant's column in Parade Magazine in 1990 (as quoted by Bohl, Liberatore, and Nydick).

Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

This is a restatement of the problem as given by Steve Selvin in a letter to the American Statistician (February, 1975). As stated, the problem is an extrapolation from the game show: contestants on Let's Make a Deal were not allowed to switch. As Monty Hall wrote to Selvin [1],

And if you ever get on my show, the rules hold fast for you -- no trading boxes after the selection.

Selvin's subsequent letter to the American Statistician (August, 1975) appears to be the first use of the term "Monty Hall problem".

An essentially identical problem appeared as the "three prisoners problem" in Martin Gardner's Mathematical Games column in 1959. Gardner's version makes the selection procedure explicit, avoiding the unstated assumptions in the version given here.

The solution

The solution to the problem is yes: the chance of winning the car is doubled when the contestant switches to another door rather than sticking with the original choice. When the contestant chooses a door, there is a probability of 1/3 that they choose the door with the car: there is a probability of 2/3 that they do not choose the door with the car. When the host opens a door to reveal a goat, there is still a probability of 2/3 that the contestant has not chosen the door with the car (because when the host reveals a goat it does not affect this probability). Therefore if the contestant switches their choice, there is now a probability of 2/3 that they have chosen the door with the car.

Aids to understanding

  • Instead of attempting to calculate the exact probability of winning the car, we can execute a simulation of the game and count the number of times the contestant wins. This will give an approximation to the exact probability. See empirical solution of the Monty Hall problem for a Perl program which implements a simulation.

  • Imagine a scenario in which Contestant A chooses a door. Monty then opens a goat door. And Contestant B opens the remaining door. Since the first contestant will choose the car door only 1 in 3 times, the second contestant will win the car 2 out of 3 times. Thus, the car is behind the remaining door 2 out of 3 times.

Variants

With several minutes remaining in the game, Monty Hall chose two contestants for the "Big Deal". Behind one of three doors was the grand prize. Each contestant was allowed to choose a door (not the same one).

In this scenario, a variant of Selvin's problem can be stated. Monty eliminates a player with a goat behind their door (if both players had a goat, one is eliminated at random, without letting the players know about it), opens the door and then offers the remaining player a chance to switch. Should the remaining player switch?

The answer is no. The reason: a switcher in this game will lose if and only if either of two initial choices of the two contestants was correct. How likely is that? Two-thirds. A sticker will win in those 2/3 of the cases. So stickers will win twice as often as switchers.

Altenatively by enumerating possibilities (again you play 1 and the other player plays 2)

         Ejected Player  Probability    Switch Strategy     Stick Strategy
 1 2 3    
 C G G   2               1/3            Lose              
 G C G   1               1/3            Lose               
 G G C   1               1/6            Win                 Lose
         2               1/6            Lose                Lose

Player 1 wins 1/3 of the time with the stick strategy, or 1/6 of the time with the switching strategy. Half the time he is eliminated. Given that he is not eliminated there is 2/3 probability of winning with the sticking strategy.

There is a generalization of the original problem to n doors: in the first step, you choose a door. Monty then opens some other door that's a loser. If you want, you may then switch your allegiance to another door. Monty will then open an as yet unopened losing door, different from your current preference. Then you may switch again, and so on. This continues until there are only two unopened doors left: your current choice and another one. How many times should you switch, and when, if at all?

The best strategy is: stick with your first choice all the way through but then switch at the very end. With this strategy, the probability of winning is (n-1)/n. This was proved by Bapeswara Rao and Rao.

Origins

The game used in the Monty Hall problem is similar to three card monte, a gambling game in which the player has to find a single winning card among three face-down cards. As in the Monty Hall problem, the dealer knows where the winning card is, but here the dealer always tries to trick the player into picking the wrong card. As the card is often a Queen court card, it is also known as Find the Lady.

An older puzzle in probability theory involves three prisoners, one of whom (already chosen at random but unknown to the prisoners) is to be executed in the morning. The first prisoner begs the guard to tell him which of the other two will go free, arguing that this reveals no information about whether he will be the victim; the guard responds by claiming that if the prisoner knows that a specific one of the other two prisoners will go free it will raise the first prisoner's subjective chance of being executed from 1/3 to 1/2. The question is whether the analysis of the prisoner or the guard is correct. In the version given by Martin Gardner, the guard then performs a particular randomizing procedure for selecting which name to give the prisoner; this gives the equivalent of the Monty Hall problem without the usual ambiguities in its presentation.

Anecdotes

After this problem's solution was discussed in Marilyn vos Savant's "Ask Marilyn" question-and-answer column of Parade magazine in 1990, many readers including several math professors wrote in to declare that her solution was wrong. An equally contentious discussion of Marilyn's discussion took place in Cecil Adams's column The Straight Dope.

The Monty Hall problem is elegantly discussed, from the perspective of a boy with Asperger's syndrome, in The Curious Incident of the Dog in the Night-time, a 2003 novel by Mark Haddon.

References

External links


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