Metroid Fusion Guide, Meaning , Facts, Information and Description
| Metroid Fusion | |
| Developer: | Nintendo |
| Publisher: | Nintendo |
| Designer: | Yoshio Sakamoto |
| Release date: | 2002; Japan 2003 |
| Genre: | Adventure game |
| Game modes: | Single player |
| ESRB rating: | Everyone (E) |
| Platform: | Game Boy Advance |
| Media: | 32-megabit cartridge |
than previous games in the series.]]Metroid Fusion is the first game in the Metroid franchise to appear on Nintendo's Game Boy Advance portable video game platform. It is the sequel to the highly critically acclaimed SNES game Super Metroid. Metroid Zero Mission would be the second one to appear on Game Boy Advance. Metroid Fusion is chronologically set last according to the fictional universe that the Metroid series takes place in.
Metroid Fusion represented somewhat of a departure for the series, as it scrapped the nonlinear adventure formula from earlier games and introduced a non-playable computer character to direct the player where to go and what to do there. It has been regarded as significantly harder to break sequence in this game.
| Table of contents |
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2 Plot and gameplay 3 Equipment 4 Special features 5 External links |
Graphics
The graphics are very similar to those found in Super Metroid for the SNES/Super Famicom and are rendered in 2D. The game is a side-scroller like the Super Mario franchise.
The player becomes Samus Aran a galactic bounty hunter who must spelunk through an artificially maintained habitat onboard a space station which, along with Samus, has been infected with a parasitic species known as the X Parasites, or simply the X. She must regather the special abilities and weapons she has lost, as well as some new ones, to neutralize the threat to the station. Along the way she encounters various obstacles and enemies, including a highly dangerous X, the SA-X, mimicking her at her strongest.
Unlike other games in the series, Samus is in constant contact with her "employers" by way of an intelligent computer she named Adam in honor of a former commanding officer of hers. Adam gives Samus a series of objectives throughout the game, and is capable of locking and unlocking doors to ensure she achieves them before she can progress. These range from aquiring a certain powerup to defeating a certain enemy or getting to a specific room. However, these objectives usually require a solution which is not immediately obvious, giving the player room to explore and experiment with the game's environment as in previous titles.
Fusion's environment also changes throughout the course of the game in much more radical ways than before. Some corridors can become blocked off permanently by explosions; pupa-like creatures which block some areas off hatch after a certain point; waters levels raise and lower; parts of the research station are jettisoned into space, and new monsters appear in previously explored areas.
Samus spends most of the game being stalked by the almost invincible SA-X, which appears in certain locations, and Samus must either hide or escape until she is powerful enough to defeat it.
As the monsters in the game are actually the X parasite copying another lifeform, monsters are reduced to floating X cells when they are destroyed, which Samus can absorb to replenish her lost energy and missiles. However, if Samus does not absorb them, they will eventually re-form into either their original host's form, or an entirely new creature. Some monsters can also absorb X parasites, evolving into newer, more powerful forms.
She recovers the following items:
Morph Ball, Charge Beam, Missiles, Super Missiles, Plasma Beam, Wave Beam, Wide Beam/Spazer, Bomb, Power Bomb, Speed Booster, High Jump, Spring Ball, Screw Attack, Space Jump, Varia Suit and Gravity Suit. She also gains the entirely new Ice Missiles and Diffusion Missiles.
Because of the Metroid DNA used to combat the X parasite, Samus now has the Metroids' weakness to cold. Because of this, she cannot use her old Ice Beam, and must use "Ice Missiles" instead, which have essentially the same effect as the Ice Beam. These can be further upgraded to "Diffusion Missiles", which have the same function but a large blast radius, and must be charged up before firing.
The Spring Ball and High Jump abilities are now combined into the one item. Her regular orange suit is now the organic-looking yellow and blue "Fusion Suit". Each type of missile will simply replace the last rather than being a separate kind of weapon, and regardless of what kind of missile is being fired - normal, super, ice or diffusion - it will only ever use up 1 missile. Power Bombs now reveal what kind of weaknesses certain blocks have, their larger blast radius making up for the absence of Super Metroid's X-Ray scope.
Samus does eventually recover her Ice Beam ability, but it is only in effect for the final boss encounter.
This is an Article on Metroid Fusion. Page Contains Information, Facts Details or Explanation Guide About Metroid Fusion Plot and gameplay
Equipment
Samus begins stripped of the abilities she aquired in Super Metroid. She must retrieve them through either downloading the data from terminals scattered throughout the station, or through absorbing certain X parasites.Special features
Owners of both Metroid Prime and Metroid Fusion can unlock new features in Metroid Prime using the GBA-to-Gamecube cable. If the player completes Metroid Prime, they can unlock Samus' "Fusion Suit" for use in Prime; if they complete Metroid Fusion, they can unlock an emulated version of the original NES/Famicom Disk System Metroid.
There is also a bonus to be had by linking to - the entire Fusion gallery of pictures is unlocked in Zero Mission, as well as bonus pictures which chronicle Samus' early years along with what's apparently some concept art.External links
