Max Payne Guide, Meaning , Facts, Information and Description
| Max Payne | |
| Developer: | Remedy Entertainment |
| Producer: | 3D Realms |
| Publisher: | Rockstar Games |
| Release date: | July 25, 2001 |
| Genre: | Third-person shooter |
| Game modes: | Single player |
| ESRB rating: | Mature (M) |
| Platform: | PC, Xbox, PS2, GameCube |
The Max Payne series lends the stylish cinematography and choreography of the Hong Kong action movie genre, particularly the work of director John Woo, with heavy film noir and pulp fiction influences for its characters and dialogue. Like many of Woo's films, Max Payne is rife with artistically orchestrated, often strangely graceful gunplay. The games are dark, noir-style game following Max Payne, a troubled cop with internal and external conflicts in a dark, sinister New York City.
The character of Max Payne for the first game was modeled after Sam Lake, the writer of Max Payne. It is often joked about that Max had a constipated expression, a joke that would find it's way into the sequel. For Max Payne 2, however, Lake was unavailable, therefore forcing Remedy to use actor Timothy Gibbs to be the model for Max Payne. The voice of Max Payne was played by actor James McCaffrey in both games. McCaffrey is probably best known for playing the lead role in the TV show Viper (1994-1996).
Within the games, there are mini-plots in the form of television shows that the player can follow. Several of the shows are based on other, real-life shows.
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2 The series 3 Max Payne 4 Max Payne 2: The Fall of Max Payne 5 Max Payne 3 6 External links |
Bullet time
When triggered, bullet-time slows down the passage of time to such an extent that the movements of bullets can be seen by the naked eye - it is a form of slow motion. The player is still able to aim in real time, providing a unique advantage over enemies. This makes avoiding being shot easier and enables Max to perform special moves.
It started three years ago, Max came home after a long day at work, no-one answered when he came in the door of his home. Upstairs he found his wife and daughter murdered at the hands of junkies high on a new designer drug called Valkyr. He swore revenge against the drug that drove people to this. He joined the DEA as an undercover cop, infiltrating the Mafia and the underground world of New York. But he was framed, accused of killing his partner. Payne goes on a thrill-ride through New York from lesser thugs to the bigger crime bosses to get to the top, to get to those responsible for the induced hell that is Valkyr. Most of the major characters in the game (except for Max) are named for figures from Norse and Anglo-Saxon mythology.The series
Max Payne
"A fugitive undercover cop framed for murder, and now hunted by the cops and the mob. Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for a new breed of deep action game. Prepare for pain..."
| Max Payne 2: The Fall of Max Payne | |
| Developer: | Remedy Entertainment |
| Publisher: | Rockstar Games |
| Release date: | October 15, 2003 |
| Genre: | Third-person shooter |
| Game modes: | Single player |
| ESRB rating: | Mature (M) |
| Platform: | PC, Xbox, PS2, GameCube |
Max Payne 2: The Fall of Max Payne
Against all odds Max Payne is cleared from the charges after the first game (in which the player could kill upwards of 600 people in two nights, even though they all had criminal records), with some help from a very influential member of society, Alfred Woden. After the first game Max returns to work for the NYPD, but during a routine murder investigation he finds himself with the fugitive Mona Sax, a woman he thought dead. Max and Mona team up to solve the answers to Max's past that left his wife and child dead. Between them and the answers they seek rests an army of scum and murderous thugs in New York City's underground.The game features a graphical upgrade specifically improvements for the faces of all the characters. The game also features the Havok physics engine, which calculates collision and dynamic physics making interactions between the player and various objects feel more authentic.
In addition, the game also features a single from the Finnish rock group, Poets of the Fall titled "Late Goodbye". The song is based on a poem that was written by the writer of Max Payne, Sam Lake.
Max Payne 3
The ending to The Fall of Max Payne teases with a message at the end of the credits proclaiming "Max Payne's journey into the night will continue", but the story itself seems to be over. Perhaps the reason to this is that the original development crew, Remedy Entertainment is not going to continue working with the Max Payne franchise.
Take-Two Interactive, the parent company of Rockstar Games has announced there will be a sequel, but the developer so far is unknown.
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