Immortal game Guide, Meaning , Facts, Information and Description
The immortal game is a chess game played in 1851 by Adolf Anderssen and Lionel Kieseritzky. It is one of the most famous chess games of all time.Adolf Anderssen was one of the strongest players of his time, and was considered by many to be the world champion after winning the 1851 London tournament. Lionel Kieseritzky lived in France much of his life, where he gave chess lessons or played games for 5 francs an hour at the Cafe de la Regence in Paris. Kieseritzky was well known for being able to beat lesser players in spite of great odds (that is, despite giving them a material advantage at the start of the game -- Kieseritzky playing without his queen, for instance).
This was an informal game played between these two great players at the Simpson's-in-the-Strand Divan in London. Kieseritzky was very impressed when the game was over, and telegraphed the game moves to his Parisian chess club. The French chess magazine La Regence published the game in July 1851. This game was later nicknamed "The Immortal Game" in 1855 by the Austrian Ernst Falkbeer.
The immortal game has resurfaced in many unusual guises. The town of Marostica, Italy has replayed the immortal game with living persons every year, beginning on September 2, 1923. The position after the 20th move is on a 1984 stamp from Surinam. The final part of the game was used as an inspiration for the chess game in the movie Blade Runner in 1982, though the chessboards are not arranged exactly the same (in fact, in the movie Sebastian's and Tyrell's board do not even match each other).
This game is an excellent demonstration of the style of chess play in the 1800s, where rapid development and attack were considered the most effective way to win, where many gambits and counter-gambits were offered (and not accepting them would be considered slightly ungentlemanly), and where material was often held in contempt. These games, with their rapid attacks and counter-attacks, are quite fun to review, even if some of the moves would no longer be considered the best ones by today's standards.
In this game, Anderssen demonstrates amazing cleverness - he sacrifices a bishop on move 11, then sacrifices both rooks starting on move 18, and wraps it up with a queen sacrifice on move 22 to produce checkmate. Anderssen later demonstrated the same kind of extraordinary cleverness in the evergreen game.
The game is given below in algebraic chess notation. Note that some published versions of the game have errors, as described in the annotations.
Annotated moves of the game
This is the King's Gambit: Anderssen offers his pawn in exchange for faster development.
- 2...exf4
- 3. Bc4 Qh4+
John Savard's commentary claims that the moves were actually: 3.... b5 4. Bxb5 Qh4+ 5. Kg1 with the moves afterwards the same. These are transposed positions, with the final resulting position the same. However, no other work claims this is correct, so this is unlikely to be correct.
- 4. Kf1 b5?
- 5. Bxb5 Nf6 6. Nf3
- 6...Qh6 7. d3
- 7...Nh5
- 8. Nh4 Qg5
- 9. Nf5 c6
- 10. g4 Nf6 11. Rg1!
- 11.... cxb5?
- 12. h4!
- 12...Qg6 13. h5 Qg5 14. Qf3
- Bxf4, which will snatch black's queen (the queen has no safe place to go),
- e5, which would attack black's knight at f6 while simultaneously exposing an attack by white's queen on the unprotected black rook at a8.
- 15. Bxf4 Qf6 16. Nc3 Bc5
- 17. Nd5
- 17...Qxb2
- 18. Bd6!!
- 18... Bxg1?
Note that The Mammoth Book of the World's Greatest Chess Games has a mistake at this point; move 18 black through move 20 black inclusive are different. Mammoth records the moves as: 18... Qxa1+ 19. Ke2 Bxg1 20. e5 Na6 21. Nxg7+ Kd8 22. Qf6+!! Nxf6 Be7# 1-0 However, it seems to be quite alone in this claim; other resources including Eade's book and the Chesslive Online Database give the moves listed here. Nor does Mammoth explain why it has a different move sequence than other works. The commentary here presumes that 'Mammoth'' is in error at this point. Note that this is a reordering of the moves, and the positions become the same again at the end of move 20.
- 19. e5!
- 19...Qxa1+ 20. Ke2
- 20...Na6
- 21. Nxg7+ Kd8 22. Qf6+
- 22...Nxf6 23. Be7# 1-0
(see portable game notation).
References
- Burgess, Graham, John Nunn, and John Emms. The Mammoth Book of the World's Greatest Chess Games. 1998. New York: Carroll and Graf Publishers, Inc. ISBN 0-7867-0587-6. This detailed summary unfortunately has an error starting in move 18.
- Chernev, Irving. The Chess Companion. 1968. ISBN 0-671-20104-2.
- Eade, James. Chess for Dummies. 1996. Foster City, CA: IDG Books Worldwide, Inc. ISBN 0-7645-5003-9.
- Hayes, David. The Immortal Game. http://www.logicalchess.com/resources/bestgames/traditional/game13parent.html
- Kavalek, Lubomir. Chess (newspaper column). Washington Post. July 2003.
- Savard, John. The Immortal Game. http://www.hypermaths.org/quadibloc/chess/ch02.htm This is an interesting move-by-move description, but unfortunately marred with some errors starting in move 3 and move 8 (the moves claimed were not the moves made). (Site seems to have gone down since the writing of the article).
- Wall, Bill. The Immortal Game. http://www.geocities.com/siliconvalley/lab/7378/immortal.html
- Wheeler, David A. The Immortal Game. http://www.dwheeler.com
- Chesslive Online Database. http://www.chesslive.de
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