Game Boy Player Guide, Meaning , Facts, Information and Description
The Game Boy Player is a device made by Nintendo for the Nintendo GameCube which enables Game Boy, Game Boy Color or Game Boy Advance cartridges to be played on a television. It connects via the High Speed (Parallel) port at the bottom of the GameCube and requires use of a boot disc to be run to access the hardware. The hardware in the Game Boy Player is the same as a Game Boy Advance without the screen or batteries.The Game Boy Player allows for control either through a GameCube controller or a Game Boy Advance (SP) hooked up with a GameCube-Game Boy Advance Cable. When using a Game Boy Advance, the buttons are identical, but due to the GameCube controller's different layout, there are two different mappings you can use. Also, you need at least one GameCube controller plugged in to access the menu. For some special GBA games, the rumble feature can be enabled on the GameCube controller in the Controller Socket 1. The Game Boy Player can't be compatible with Game Boy Advance Video paks.
| GameCube Button | GBA Equivalent - Map One | GBA Equivalent - Map Two |
|---|---|---|
| Control Stick/Directional Pad | Directional Pad | Directional Pad |
| A/B Buttons | A/B Buttons | A/B Buttons |
| L/R Buttons | L/R Buttons | Select |
| X/Y Buttons | Select | L/R Buttons |
| Start Button | Start Button | Start Button |
| C Stick | Not Used | Directional Pad |
| Z Button | Open Menu | Open Menu |
The menu has six options to choose from:
- Frame: changes the colored border around the game "screen" to one of twenty different patterns (Super Game Boy borders are not supported). Some future and present GBA games and GameCube games have caused the Game Boy Player to have new special frames.
- Size: changes the size that the GBA screen takes up on the TV (Normal is about 80% while Full enlarges the image to the left and right edges of the TV)
- Controller: switches between the two controller mappings
- Screen: switches between soft, normal or sharp contrast to reduce potential flicker from programming tricks designed for a GBA screen
- Timer: set an alarm for one to sixty minutes
- Change Cartridge: stops the game so you can replace the cartridge
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