Flanges Guide, Meaning , Facts, Information and Description
Flanges is an alternative game of billiards, called "pool for the masses", which requires only the set of balls and a pool table. Cue sticks are not used. The name is derived from the word "phalanges," referring to the digits of the hand (which are intensely and occasionally painfully involved in game play).
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2 Game Play 3 Rules 4 In Case of a Tie |
This is an Article on Flanges. Page Contains Information, Facts Details or Explanation Guide About Flanges Game Preparation and The Object
Four players array themselves variously at each corner of the pool table, armed with four pool balls each (cue ball included). The object is to end the game with the most balls in the diagonally opposite pocket. A player must hold his or her billiard balls at all times – if one is dropped, any player can grab it, and if it is dropped into the pocket the player is guarding, it counts.Game Play
The player in one of the bottom left corners (once designated, this is the “smet," or start point, for all following games) begins by taking the first shot – bare-handed – at the opposite pocket. If the point is made, that player can shoot again. If it is missed, the ball becomes fair game for anyone to recover. Since the object of the game is to score the most balls in the opposite pocket, recovering balls is a good tactic towards ensuring a higher score. Once the ball is recovered, the turn rotates counterclockwise to the next corner, and the same process is repeated, until all the balls are scored. The winner has the privilege of starting the next game off at the smet, and everyone else rearranges in no particular order.Rules
1. If you screw up, it’s too bad.
2. Stick to your corner.
3. If a ball is played out of turn, 'Flanges' can be called.
4. Balls cannot be blocked on the initial shot.
In Case of a Tie
In the case of a tie, players “lag” best two out of three. For this, the losing players clear out and the tied players attempt to propel the ball so that it ends up as close as possible to the bumper closest to them after being bounced off the opposite bumper (lengthwise) without actually hitting the close bumper. If the close bumper is hit, then the shot is voided, and unless the opposing player(s) also void their shots, the lag is lost.
