Dragon Quest Guide, Meaning , Facts, Information and Description
Dragon Quest (Japanese: ドラゴンクエスト), known as Dragon Warrior in North America, is a series of computer role playing games created by Enix, now Square Enix. It has graced the MSX, Famicom, Nintendo Entertainment System, Super Famicom (dubbed as Super Nintendo Entertainment System for the fan-translated versions of the SFC Dragon Quest games), Game Boy Color, Game Boy Advance, PlayStation, PlayStation 2, and cellular phone. The Dragon Quest franchise was established on the MSX during the Nintendo era.Dragon Quest's change of name in North America was due to a trademark conflict with the role-playing game Dragon Quest, which was published by veteran wargame publisher SPI in the 1980s until the company's bankruptcy in 1982 and purchase by TSR, which then published it as an alternate line to Dungeons & Dragons; until 1987.
Overview
The series is very popular in Japan, to the point that queues of people wishing to buy the game could be seen at shops days before the release. As this included children, who skipped school so they could queue for the game, the Japanese Diet passed a bill outlawing the release of Dragon Quest games on days other than a Sunday or a holiday - the fourth, fifth, and sixth installments were released in Japan on holidays. The seventh installment is the first Dragon Quest game to be released in Japan on a Sunday.
During the mid-1980s, Dragon Quest was created by Enix employee, Yuji Horii. The series monster and character designs were by famed Dragon Ball manga artist, Akira Toriyama. Most of the music for the Dragon Quest series has been composed by Koichi Sugiyama.
Dragon Quest is called Dragon Warrior in North America, but is not nearly as successful there, having been eclipsed by the Final Fantasy series. None of the games, except Dragon Warrior Monsters, had a European release, and the Final Fantasy series also has a stronghold in Europe. There was an anime series based on Dragon Quest and broadcasted in Europe and America. Dragon Quest VIII will be released in Europe. According to Square Enix USA's press release, the Dragon Quest series has sold over 31 million units worldwide.
The unofficial mascot of the Dragon Quest series is a blue slime. The Dragon Quest's blue slime is shaped like a Hershey's Kisses chocolate candies or a piece of garlic. The blue slime has appeared in every Dragon Quest game and it is usually the first monster you have to defeat.
Dragon Quest's Japanese cultural phenomenon is not only in video game form. There are live-action ballets, musical concerts, and audio CDs based on the Dragon Quest universe. In fact, the world-famous London Philharmonic Orchestra has performed several Dragon Quest music albums.
Due to Dragon Quest's regional record, many non-Japanese Dragon Quest fans are potential students of the Japanese language, and they often import Dragon Quest games from Japan.
When the player's party dies in battle, they will lose half of their gold and the leader of the party warps back to the nearest church. The leader then needs to revive his/her party members. In order to revive certain characters, you have to pay the priest.
For insurance if you want to keep most of your gold, the recent Dragon Quest games have a bank to store your money.
To save a game's progress, most of the time the player has to go to a town's church and talk to a priest/nun. Also, sometimes the king can grant the player's save request in earlier Dragon Quest games.
Dragon Quest I was originally developed for the MSX computer system and later ported to a less advanced system, the Famicom. Dragon Quest I was the first part of the Roto Trilogy. It originally required passwords. The password feature was replaced by the save feature on the Dragon Warrior version. The 8-bit version was released in the United States for the Nintendo Entertainment System. It was remade for the Super Famicom alongside Dragon Quest II, combined into a two-in-one package. The SFC versions of Dragon Quest I and II were marketed exclusively in Japan, due to the absence of the Enix America Corporation. They were later ported to the GBC and then released in North America. The GBC version did not sell well in North America, however. Many Dragon Quest fans in the United States and Canada opted to play the Super Famicom version instead, whether by imports or through emulation, and some of them decided to learn Japanese. However, the SFC versions have been unofficially translated into English and Spanish by an online translation firm called RPG-One. There are two versions of the Dragon Quest I and II Super Famicom fan translation, the DQ version and DW version. The former is a straight Japanese-to-English translation. The latter is based on the Dragon Warrior FC translations of Dragon Quest I and II. RPGOne also translated the SFC and GBC versions into Spanish. Dragon Quest I takes place in Alefgard and puts the player in the shoes of a descendant of the legendary Erdrick (or Roto in Japanese releases), i.e. Dave or Eiyuu. Eiyuu was to save Alefgard from the clutches of Dragonlord (or DracoLord in U.S. GBC version) and his servants. Gwaelin (or Lora in U.S. GBC version), the princess of Tantegel (or Radatoma in Japanese releases), daughter of King Lorik (or Lars), was captured by servants of DracoLord. First Eiyuu rescues her, then he defeats Dragonlord. Many of Eiyuu's friends were killed by Dragonlord's servants. Mercado (or Cantlin), guarded by Golem, has a graveyard for people who were killed by Dragonlord's servants. Dragon Quest I has recently been released on cellular phones. The game may get another enhanced remake on a Sony console, since the Super Famicom version is out of date; if this happens, it is likely that it will be done in the fashion of the PlayStation 2 remake of Dragon Quest V.
Dragon Quest III was originally developed for the Famicom, released in Japan in 1988, and released for the NES in North America in 1991. At this time the Japanese Diet, or congress, passed a law restricting the release of Dragon Quest games to Sundays and holidays. The law went into effect after Dragon Quest III. It was remade for the Super Famicom in 1996, but the Super Famicom remake was marketed exclusively in Japan, and the NES was already out of production in North America. For this reason, Enix America Corporation was closed. The Super Famicom remake of Dragon Quest III came out late in the life of the Super Famicom. However, it has been unofficially translated into English, dubbing it a SNES game, by online translation groups called DeJap Translations and Illuminus. The GBC version is based on the Super Famicom version, but it did not sell very well in North America. Many Dragon Quest fans chose to play the Super Famicom (or SNES if fan-translated) version instead of the GBC version by imports or through emulation in the United States and Canada. Those who know the GBC version also know the SNES version that way. The GBC version of Dragon Quest III is no longer in production in North America; therefore, Dragon Quest III is currently out of print. Dragon Quest III has a gender and class feature. The hero as well as companions can be male or female, but male is the actual gender of the hero. The classes are Hero, Warrior, Wizard, Cleric, Thief (SNES and GBC only), Fighter, Jester, and Sage. Jesters (may) later become sages. Dragon Quest III also introduced the day and night feature, indicating the passing of time. Time passes when the hero walks in the world map. Some places are open only in the daytime, while others are open only at night.
Dragon Quest III is the prequel to Dragon Quest I, but the connection is revealed only at the end of the game. It tells of the legend of Erdrick. It begins in the Kingdom of Aliahan. The first world of Dragon Quest III looks similar to the real world. Erdrick must save the world from the evil clutches of Zoma and Baramos. At some point in the game, he winds up in Alefgard, the land where Dragon Quest I takes place. Inadvertently, he is unable to return to his native world. The hero is dubbed Erdrick at the end of the game on the American NES version and the SNES fan translation, and dubbed Loto on the American Game Boy Color version. He is dubbed Roto in the Japanese releases.
Not only did Dragon Quest IV feature a new chapter-based story telling system, but it was also the first game in the series to have a casino, which is now a staple of the Dragon Quest video games. This was the first Dragon Quest game to introduce the artificial intelligence options, which allow the computer to control the other party members. The wagon, which holds all of the party's items and members who are not going to fight in a dungeon, is also introduced.
On November 22, 2001, Enix and Heartbeat made a PSOne remake of Dragon Quest IV. The remake added the Dragon Quest VII's 3D graphics engine with Dragon Quest IV's story and some new features. Some of the new Dragon Quest IV PSone Remake features were a new chapter, new character, inter-party talk command similar to Dragon Quest VII, and the ability to turn off the artificial intelligence for party members. The Enix of America Corporation originally planned to bring the remake to North America in 2002, but it was later canceled due to Heartbeat closing its video game development operations. However, that closing is said to be temporary. Also, Ken Kutaraji has stated, during the development of Sony PlayStation 3, that the PSone format itself will stay forever, meaning that its successors will be backwards-compatible with the PSone and that further PSone localizations are still possible. That is because the PSone is CD-based. Therefore, there is still a (slight?) chance for the PSone remake of Dragon Quest IV to be released in North America, unless it gets a second upgrade for PS2, PS3, PS, etc. Though Dragon Quest IV was remade for the PSone, it still had outdated graphics for the time, since it was made using Dragon Quest VII's outdated engine. A fan translation of the PSOne remake of Dragon Quest IV is underway by an online translation group called Partial Translations.
The hero and prince were held slaves for several years until they escaped. After they escaped through an underwater path, they ended up in the nunnery. The hero is determined to find his mother. In order to go around the world, the hero will get a magic carpet. The hero's party members consist mostly of monsters that will join the party periodically. Later on, the hero has to choose between two girls to marry which will alter the game's story.
In response to Japan-onlyness, Dragon Quest V was unofficially translated into English by online translations groups called DeJap Translations and Partial Translations. The fan translation is based on the Dragon Warrior style translations.
Square Enix released a PlayStation 2 remake of Dragon Quest V on March 25, 2004. As of April 2004, the game has sold over 1.5 million copies making it the top selling Dragon Quest remake game of all-time. The remake was developed by former Dragon Quest VII art directors, Artepiazza. It features 3D graphics that are similar to Dragon Quest VII (PSOne), but it utilizes the extra PlayStation 2 graphics powers. The hero and his companions have to fight more monsters in the PlayStation 2 remake than they did in the Super Famicom original, but the character limit on the party has been increased from three to four. Also, there were only 40 monsters available to your party in the Super Famicom version of Dragon Quest V due to ROM limitations. The PlayStation 2 remake, however, does not suffer from this restriction. The monsters you wanted to be in your party in the Super Famicom version but could not get, now can fight along side with you in the PS2 version. The music is performed by the NHK Symphony. Another new feature in the remake is the "Yuujii's Speciality Museum;" the player has to collect local specialties from all around the world, return the items back to a guy named "Yuuji," and he will give rewards for your effort. Lastly, a Dragon Quest VIII preview video disc is included in the Japanese Dragon Quest V remake package. The Dragon Quest V remake may get localized to North America, and the PlayStation 3 will be backward compatible with the PlayStation 2, but as of now, Square Enix U.S.A. has not said a word about localizing the Dragon Quest V remake to North America.
In the beginning of Dragon Quest VI, the hero and his friends are camping out in order to rest to destroy a monster called Maou Mudo later on. When they arrive atthe lair, the Maou Mudo warped the hero and his friends to an unknown dream-like world. The hero was in a town called Lifecod and his friends are missing. The hero is determine to go back to his "original" world and find his friends.
Dragon Quest VI features a class / job system that the hero and his fellow party members can learn to gain new skills. Other new features were added as well, such as each character having a 'personality' that goes along with their stats. The monsters are now animated when they attack you. The Slime Arena and Best Dresser Contest were the new mini-games introduced. The human warriors can learn "techs" similar to their monster party members. There are bonus features like an extra dungeon and an extra character. Finally, Dragon Quest VI doesn't have a day and night phase.
Dragon Quest VI was unofficially translated into English by the online translation groups called DeJap Translations and NoPrgress.
When it came out in 2000 in Japan, it had outdated graphics for a PlayStation One game and still has most of the elements of past Dragon Quest games.
The Dragon Quest VII Cast of Characters: An unnamed hero is an ordinary boy living in a fishing village known as Fishbel. He is friends with the Fishbel boat owner's daughter, Maribel and the Prince of Estard, Kiefer. Later on the game, you will meet a swordfighter named Aira, a mythical hero, and a boy named Gabo.
Dragon Quest VII's story started out in a tiny island called Estard Island. However, it is not just an ordinary island because it is the only landform in the world. Estard Island was surrounded only by water. That would start to end when the unnamed hero and Kiefer discover a portal that goes back in time... To free other land masses, you must find tablets scattered around the present and past.
In order to beat this game, you need to master several classes to gain skills to defeat the last boss, Orgo Demirra. There are 54 different job classes. Here are the ten basic classes: Warrior, Fighter, Mage, Cleric, Dancer, Thief, Bard, Mariner, Sheperd, and Jester. You can also build a new town from scratch. Dragon Quest VII is known to take somewhere in the neighborhood 70-100+ hours to beat the main quest.
Dragon Quest VIII will sport graphics similar to those of Dark Cloud 2 in that it will have cel-shaded textures on the characters and scenery. Dragon Quest VIII's battles will not be limited to a 1st person perspective like its predecessors. Instead, it will contain some 3rd person views e.g., the recent 3D Final Fantasy games. A trailer of Dragon Quest VIII was included with the Japanese release of the Dragon Quest V PlayStation 2 Remake.
The main Dragon Quest VIII supporting cast of characters are a whip-carrying woman named Jessica, a scar-faced fighter named Yangus, a green monster-like person named Torode, and Kukule, a swordfighter with silver hair.
Dragon Quest VIII has been confirmed for a North American and European release.
This is an Article on Dragon Quest. Page Contains Information, Facts Details or Explanation Guide About Dragon Quest How To Play?
Basic Gameplaying
Dragon Quest borrows heavily from the Ultima and Wizardry video game series. The game player's party walks into a town and buys weapons/armors/items in order to defeat monsters easily. When the player's party is out of the town, the party is vulnerable to monster attacks. When the player encounters monsters, he/she has several options from which to choose. The player can attack and defeat the monster(s) with weapons, magic, or items. The player can also attempt to run away from a fight, however the option is not open during a boss battle. After a player wins a battle by defeating all the monsters, the player's party members gain experience points (EXP) in order to gain a new level. When a certain character gains a new level, the stats of the character are upgraded.Basic Items
These items appeared in most of the Dragon Quest games:Flagship Titles
Dragon Quest I
Dragon Quest II
Like Dragon Quest I, Dragon Quest II was originally developed for the MSX and later ported to the NES, and it originally required passwords. The password feature was replaced with a save feature on the U.S. version. Dragon Quest II comes with Dragon Quest I in remakes. The NES version sold well, but the GBC version, an adaptation of the Super Famicom version, did not sell very well in North America, and it did not sell as well as its predecessor did. Dragon Quest II is the first game in the series to have more than one enemy fought in one battle. It is also the first game in the series to have more than one playable character and to have more than one save point. Dragon Quest II happens 100 years after Dragon Quest I. The object was to save Alefgard and its surrounding lands from the evil clutches of Hargon. The introduction begins in Moonbrooke castle ("Moonbrook" in the GBC version). It was originally from the Dragon Warrior NES version of the game. Hargon's servants invade the Moonbrooke Castle and destroy it. They killed the King of Moonbrooke, but the Princess of Moonbrooke hid underground and then fled to a town nearby. A Moonbrooke soldier left to inform Midenhall Castle (or Lorasia in GBC version) about the conflict. The Prince of Midenhall, hereafter, known as the Dragon Quest II Hero, begins the quest from Midenhall and travels to Leftwyne then to Cannock. The Prince of Cannock meets with the Hero, for the Hero cannot travel near Moonbrooke by himself. After the Princess of Moonbrooke joins along with them, the plot requires them to visit Alefgard, the land where Dragon Quest I takes place.Dragon Quest III
Dragon Quest IV
The original Famicom Dragon Quest IV game was released on February 11, 1990 in Japan. The North American equivalent, Dragon Warrior IV's release date was December 1992. Dragon Quest IV had a unique (for a video game) way of advancing the story. It was split into five chapters and each chapter was devoted to a main hero or heroine. The first chapter is The Royal Soldiers and the hero, Ragnar must find the Kingdom of Burland's missing children. The second chapter, Princess Alena's Adventure, stars a princess that wants to become independent from her father. The third chapter is Torneko the Arms Merchant, which is about a weapons merchant named Torneko (Taloon in Dragon Warrior IV) who wants to become independent by trying to buy a new store. After "Torneko," you play The Sisters Of Monbaraba, which is about two sisters named Nara and Mara. They want to find out how their world renowned alchemist father mysteriously died. The final chapter is The Chosen Ones and the main hero is you. All the previous characters that you met in the game will help you to defeat the ulimate evil, Necrosaro.Dragon Quest V
Enix released their first Dragon Quest Super Famicom game on September 27, 1992 in Japan. There was no North American release due to the closing of Enix of America. The hero is the heir of Granbania. His mother died while giving birth to the hero. After the maternal death scene, the game goes forward 6 years and the hero is traveling with his father, who is named Papas. Later on the journey, Papas was hired to take care of the Reinhart's Prince. When the prince gets kidnapped, the hero and his father tried to save him and succeeded. However, Papas later gets killed and with his last ounce of strength he tells his son that his mother is still alive. The hero and the prince are then captured by thugs.Dragon Quest VI
The final non-remake Super Famicom Dragon Quest game, Dragon Quest VI, was released in 1995 in Japan. It doesn't have a North American version due to Enix America being closed. Dragon Quest VI was developed by the Heartbeat, whereas the previous Dragon Quest games were developed by Chunsoft.Dragon Quest VII
Though originally planned for a Super Famicom release in 1997, Dragon Quest VII was plagued with delays for years. In 2000 the developer, Heartbeat, finally finished the game, and by August of that year, Dragon Quest VII: Eden No Senshi Tachi (Warriors of Eden) became the best selling Japanese PlayStation game of all-time. Enix of America released the North American version, Dragon Warrior VII, in November of 2001.Dragon Quest VIII
Dragon Quest VIII is expected to be released in late 2004 for the PlayStation 2 video game system and is being developed by the Dark Cloud series creators, Level-5. Yuji Horii will still oversee the project, while Akira Toriyama will continue designing the monsters and characters.Remake Titles
The idea of enhanced remakes, which was started by Super Mario All-Stars, is considered part of the Dragon Quest tradition.Spin-off Titles
Regional Record
For American and Canadian gamers, Dragon Quest has been cursed with a controversial regional record. Of the Dragon Quest series, the Super Famicom releases were marketed exclusively in Japan. That is because Enix's subsidiary, Enix America Corporation, closed its doors in 1995, shortly after a cancelled Dragon Warrior V localization project, deciding it would be better to localize Dragon Quest VI. Since then Dragon Warrior lost its name in North America and ended up in the shadow of Final Fantasy for American and Canadian gamers. Dragon Quest VI also ended up Japan-only. No Dragon Quest games received a European release. As a result of the regional record, many non-Japanese Dragon Quest fans are potential students of the Japanese language. Dragon Quest's regional record also inspired fan translation projects. The Super Famicom Dragon Quest games other than the spin-off title Torneko no Daibouken have been translated into English through emulation. A fan translation of the PSOne enhanced remake of Dragon Quest IV is in progress. Many non-Japanese Dragon Quest fans also have been purchasing regional converters to bypass regional lockout. Dragon Quest VIII has been viewed by many American and Canadian gamers as a promise for a North American release to get Dragon Warrior out of the shadow of Final Fantasy. The North American handheld releases of Dragon Quest I-III have been rejected by many Dragon Quest fans. Most video game players prefer television video game consoles over handhelds.Manga and anime
See Also
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